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- on mouseDown
- global gRegionName
- puppetSprite(the clickOn, 1)
- set UpCast to the castNum of sprite the clickOn
- set the castNum of sprite the clickOn to UpCast + 1
- updateStage()
- puppetSound(3, "beep3")
- repeat while the stillDown
- if rollOver(the clickOn) then
- set the castNum of sprite the clickOn to UpCast + 1
- scrollByLine(member (gRegionName & ".Regional InfoText"), 1)
- else
- set the castNum of sprite the clickOn to UpCast
- end if
- updateStage()
- end repeat
- puppetSprite(the clickOn, 0)
- updateStage()
- end
-